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MySims
gameplay revolves around players fixing up a house in their grandparents' rundown town where only a few residents live. The mayor also gives you the opportunity to lure new residents to the town. It is also revealed that "miserable" residents who don't like the player's town will migrate to a volcanic game location.

In contrast, the Nintendo DS version takes place in a vacation resort with the player tasked with the job to lure in tourists.

Apart from creating a custom Mii-like character, players can also modify their houses and build furniture and appliances using a selection of building blocks. This gives the player more building options, allowing them to create anything from a fridge to a rooftop swimming pool and moving away from the original Sims tradition of ordering furniture from a virtual catalog. There will be up to 80 characters to interact with in the Wii version (30 characters in the Nintendo DS version), including a mad scientist, a magician, a chef, a hair dresser and a florist amongst others. Some of these characters may ask the player to build things for them; for example the chef may request an oven be constructed for him. As with other Sims games, meeting people and forming relationships will be a major gameplay focus.

Other features include the ability to grow flowers and plants by planting seeds outside, and extracting "essences" from the player's objects which can be used for decoration. On the Wii, the Nunchuk will be utilized for direct movement, with the Wii Remote for object moving and building. The Nintendo DS version will support the touch screen and microphone. It will also have a number of mini games including fishing.

 

 

  • Build and customize an entire town—Your town is your own unique creation, from the flower shop to a mad scientist’s laboratory and beyond. Collect special blocks to construct one-of-a-kind build-ings.
  • Shape the community—It’s your call who lives there and who moves out! Who will you befriend? Who will you ignore?
  • A whole world to explore—Socialize with the locals and uncover all sorts of useful and surprising treasures hidden throughout the town.
  • Create your own Sim—It’s a cinch to personalize your Sim’s appearance from head to toe with the Wii™ controls. Unlock cool new clothing and acces-sories as you befriend the neighbors.
  • Design your own stuff—Decorate with your very own furniture and accessories, then customize your creations with things you can grow, harvest, or dis-cover around town.
  • Accessible and intuitive controls make it enjoyable to create Sims, build their homes, and interact with other Sims and their world.
  • Entertaining, humorous, open-ended gameplay gives you the freedom to discover creative possibilities, inviting exploration every step of the way—with plenty of opportunities for fun, failure, and mischief!



 

 

Game: My Sims ratingsymbol_e.gif
Type:
Console (Wii & DS)
Producer:
Electronic Arts
Release Date:
18 September 2007

Extracted from IGN Wii Review:
MySims for Wii plays and looks less like a typical Sims game and much more like Nintendo's own Animal Crossing, which may be a good or bad thing depending on what you hope to get out of the game. If you're looking for a title with a cute, colorful style and with a constant stream of structured missions to complete, not to mention an addictive construction component, you may really enjoy what EA's new Wii-exclusive effort has to offer. But if you come to MySims seeking the social experience of a traditional Sims project or the bulk of community management tasks these games encapsulate, you will leave town unsatisfied.

The objective of MySims is simple. You, as a handy builder, are tasked with the challenge of restoring a zero-star town to its former five-star rating. To do that, you'll need to construct houses and buildings, interact with the townsfolk to take on new assignments, search of essences, and more.

EA very clearly wanted to create a streamlined, easily accessible version of The Sims with its Wii endeavor, and for the most part it has. Take, for example, how quickly and hassle-free you can create your Sim, name your town, and begin. Using the Wii remote, you merely point to an on-screen character model, choosing face and hair types in addition to various outfits, and tap a button to cycle between a robust selection. It can be done in a matter of seconds, not minutes or hours, and anybody will be able to pick it up. The intuitive means in which MySims utilizes the Wii remote carries over into the game itself, whether you're interacting with the environment or building objects.


Other Reviews:

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Wii Wii | NDS Wii
Wii
 


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